About The Team
Zach Rodriguez
• Project Lead / Tech Artist
• Level Scripting
• AI For Bugbear
• Blueprint Scripting
• Developed and Implemented Save Game State
• Assisted in Texturing (15%) of Models
• Implemented Sound and Music into Engine
• Implemented Widgets and Control Schemes
• Implemented Animation Tree
• Implemented All Puzzles and Level Progression
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Marc Quaglia
• Design Lead / Environment Artist
• Created 90% of Environment Models
• Created 65% of Materials / Textures
• Set Dressed the Whole World
• Created Widgets and Majority of UI Art Assets
• Created all Cutscenes
• Created all Lighting
• Designed House Layout
• Designed Puzzles and Puzzle Placements
• Wrote Rough Voice Overs
• Created GDD and LDD
• Animated and Rigged Butterfly
Steffi Walthall
• Art Lead / Concept Artist
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Doesn't really like long nights at Monty but enjoys her friends so she stays anyway.
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​Likes peppermints and drama.
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Alan Whittle
• Effects Lead
• 99% of Particles Created
• Implemented Bugbear Sound Effects
• Edited Voice-Over Dialogue
• Scripted EyeBear AI
• Scripted BoogeyMan Boss Battle AI
• Scripted Dynamic Materials for Patches
• Scripted Boogeyman Texture Effects
• Edited All Gameplay Videos