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About The Team

Zach Rodriguez

• Project Lead / Tech Artist

• Level Scripting

• AI For Bugbear

• Blueprint Scripting

• Developed and Implemented Save Game State

• Assisted in Texturing (15%) of Models

• Implemented Sound and Music into Engine

• Implemented Widgets and Control Schemes

• Implemented Animation Tree

• Implemented All Puzzles and Level Progression

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Marc Quaglia

• Design Lead / Environment Artist

• Created 90% of Environment Models

• Created 65% of Materials / Textures

• Set Dressed the Whole World

• Created Widgets and Majority of UI Art Assets

• Created all Cutscenes

• Created all Lighting

• Designed House Layout

• Designed Puzzles and Puzzle Placements

• Wrote Rough Voice Overs

• Created GDD and LDD

• Animated and Rigged Butterfly

Steffi Walthall

• Art Lead / Concept Artist

  • Doesn't really like long nights at Monty but enjoys her friends so she stays anyway. 

  • ​Likes  peppermints and drama.

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Alan Whittle

• Effects Lead 

• 99% of Particles Created

• Implemented Bugbear Sound Effects

• Edited Voice-Over Dialogue

• Scripted EyeBear AI

• Scripted BoogeyMan Boss Battle AI

• Scripted Dynamic Materials for Patches

• Scripted Boogeyman Texture Effects

• Edited All Gameplay Videos

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